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T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing (ACM) |
http://portal.acm.org/citation.cfm?id=2070752.2024194 |
Ray Tracing, Rendering on GPUs |
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FTI: High Performance Fault Tolerance Interface for Hybrid Systems (ACM) |
http://portal.acm.org/citation.cfm?id=2063384.2063427 |
Heterogeneous Architectures for HPC |
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A Compile-time Managed Multi-level Register File Hierarchy (ACM) |
http://portal.acm.org/citation.cfm?id=2155620.2155675 |
Programming & Optimization, Power Consumption / Efficiency |
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A Free-Viewpoint Virtual Mirror with Marker-Less User Interaction (ACM) |
http://portal.acm.org/citation.cfm?id=2009594.2009663 |
Computer Vision |
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Stylization-Based Ray Prioritization for Guaranteed Frame Rates (ACM) |
http://portal.acm.org/citation.cfm?id=2024676.2024685 |
Rendering on GPUs |
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Parallel Direct Methods for Solving the System of Linear Equations with Pipelining on a Multicore Using OpenMP (ACM) |
http://portal.acm.org/citation.cfm?id=2030814.2031118 |
General Linear Algebra Kernels/Solvers, Data Structures and Algorithms |
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Hardware Instancing for Real-Time Realistic Forest Rendering (ACM) |
http://portal.acm.org/citation.cfm?id=2077378.2077398 |
Rendering on GPUs |
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Takumi: A Real-time Video Converter that Generates Cartoon-style Animated Images using Depth Map (ACM) |
http://portal.acm.org/citation.cfm?id=2071423.2071500 |
Physically-Based Animation, Rendering on GPUs |
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Simplification of FEM-models on Cell BE (ACM) |
http://portal.acm.org/citation.cfm?id=2127556.2127573 |
Data Structures and Algorithms |
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Comparison Between the Marching-cube and the Marching-simplex Methods (ACM) |
http://portal.acm.org/citation.cfm?id=2149068.2149169 |
Data Structures and Algorithms |
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