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Stories, Papers, WIKIs
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| Zero pre-shared secret key establishment in the presence of jammers (ACM) |
We consider the problem of key establishment over a wireless radio channel in the presence of a communication jammer, initially introduced in [13]. The communicating nodes are not assumed to pre-share any secret. The established key can later be used by a conventional spread-spectrum communication system. We introduce new communication concepts called intractable forward-decoding and efficient backward-decoding. Decoding under our mechanism requires at most twice the computation cost of the conventional SS decoding and one packet worth of signal storage. We introduce techniques that apply a key schedule to packet spreading and develop a provably optimal key schedule to minimize the bit-despreading cost. We also use efficient FFT-based algorithms for packet detection. We evaluate our techniques and show that they are efficient both in terms of resiliency against jammers and computation. Finally, our technique has additional features such as the inability to detect packet transmission until the last few bits are being transmitted, and transmissions being destination-specific. To the best of our knowledge, this is the first solution that is optimal in terms of communication energy cost with very little storage and computation overhead. Paper available at ACM. |
| VHF SAR Image Formation Implemented on a GPU (IEEE) |
Abstract: |
| Using GPUs to Compute Large Out-of-Card FFTs (ACM) |
Abstract: In this paper, the performance of the PCI bus during the transfer of a batch of FFT subarrays is studied and a blocked buffer algorithm is proposed to improve the effective bandwidth. More importantly, several FFT decomposition algorithms are proposed so as to increase the data locality, further improve the PCI bus efficiency and balance computation between kernels. By integrating the above two methods, we demonstrate an out-of-card FFT optimization strategy and develop an FFT library that efficiently computes large 1D, 2D and 3D FFTs that can not fit into the GPU‘s memory. On three of the latest GPUs, our large FFT library achieves much better double precision performance than two of the most efficient CPU based libraries, FFTW and Intel MKL. On average, our large FFTs on a single GeForce GTX480 are 46% faster than FFTW and 57% faster than MKL with multiple threads running on a four-core Intel i7 CPU. The speedup on a Tesla C2070 is 1.93x and 2.11x over FFTW and MKL. A peak performance of 21GFLOPS is achieved for a 2D FFT of size 2048x65536 on C2070 with double precision. Paper available at ACM. |
| Using Commodity Graphics Hardware for Real-Time Digital Hologram View-Reconstruction (IEEE) |
Abstract View-reconstruction and display is an important part of many applications in digital holography such as computer vision and microscopy. Thus far, this has been an offline procedure for megapixel sized holograms. This paper introduces an implementation of real-time view-reconstruction using programmable graphics hardware. The theory of Fresnel-based view-reconstruction is introduced, after which an implementation using stream programming is presented. Two different fast Fourier transform (FFT)-based reconstruction methods are implemented, as well as two different FFT strategies. The efficiency of the methods is evaluated and compared to a CPU-based implementation, providing over 100 times speedup for a hologram size of 2048 times 2048. Paper available at IEEE. |
| Using Commodity Graphics Hardware for Real-Time Digital Hologram View-Reconstruction |
View-reconstruction and display is an important part of many applications in digital holography such as computer |
| Ultra-fast FFT protein docking on graphics processors (ACM) |
Motivation: Modelling protein–protein interactions (PPIs) is an increasingly important aspect of structural bioinformatics. However, predicting PPIs using in silico docking techniques is computationally very expensive. Developing very fast protein docking tools will be useful for studying large-scale PPI networks, and could contribute to the rational design of new drugs. Results: The Hex spherical polar Fourier protein docking algorithm has been implemented on Nvidia graphics processor units (GPUs). On a GTX 285 GPU, an exhaustive and densely sampled 6D docking search can be calculated in just 15 s using multiple 1D fast Fourier transforms (FFTs). This represents a 45-fold speed-up over the corresponding calculation on a single CPU, being at least two orders of magnitude times faster than a similar CPU calculation using ZDOCK 3.0.1, and estimated to be at least three orders of magnitude faster than the GPU-accelerated version of PIPER on comparable hardware. Hence, for the first time, exhaustive FFT-based protein docking calculations may now be performed in a matter of seconds on a contemporary GPU. Three-dimensional Hex FFT correlations are also accelerated by the GPU, but the speed-up factor of only 2.5 is much less than that obtained with 1D FFTs. Thus, the Hex algorithm appears to be especially well suited to exploit GPUs compared to conventional 3D FFT docking approaches. Availability: http://hex.loria.fr/ and http://hexserver.loria.fr/ Contact: dave.ritchie@loria.fr Supplementary information:Supplementary data are available at Bioinformatics online. Paper available at ACM. |
| True 4D Image Denoising on the GPU |
Abstract
The use of image denoising techniques is an important part of many medical imaging applications. One common application is
Youtube video |
| The Parallel Waves Simulation Based on GPU (IEEE) |
Abstract: Paper available at IEEE. |
| The FFT on a GPU (ACM) |
Abstract: The Fourier transform is a well known and widely used tool in many scientific and engineering fields. The Fourier transform is essential for many image processing techniques, including filtering, manipulation, correction, and compression. As such, the computer graphics community could benefit greatly from such a tool if it were part of the graphics pipeline. As of late, computer graphics hardware has become amazingly cheap, powerful, and flexible. This paper describes how to utilize the current generation of cards to perform the fast Fourier transform (FFT) directly on the cards. We demonstrate a system that can synthesize an image by conventional means, perform the FFT, filter the image, and finally apply the inverse FFT in well under 1 second for a 512 by 512 image. This work paves the way for performing complicated, real-time image processing as part of the rendering pipeline.
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| The FFT on a GPU (ACM) |
Abstract: Paper available at ACM. |

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