Rapid multipole graph drawing on the gpu
As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose
high-performance computing, including the computationally expensive task of drawing large graphs. This paper describes a new parallel analysis
of the multipole method of graph drawing to support its efficient GPU implementation. We use a variation of the Fast Multipole Method
to estimate the long distance repulsive forces in force directed layout. We support these multipole computations efficiently with a k-d tree constructed
and traversed on the GPU. The algorithm achieves impressive speedup over previous CPU and GPU methods, drawing graphs with
hundreds of thousands of vertices within a few seconds via CUDA on an NVIDIA GeForce 8800 GTX.